Monday, August 23, 2010
Module 6 EDUC 7108: Globalism and Diversity
Through this experience I’ve found that many of my students show a greater since of compassion and concern for their peers who may not be as fortunate as they are and do not have access to the technology tools and equipment in which they are exposed to everyday. Not only do I try to practice this sensitivity with my students but with my peers as well, during staff development training sessions. I often introduce teachers to new technology which is “emerging” to them and allow them to use those technologies coupled with their personal life experiences as a way to introduce themselves to one another. For exam “Wordle” (www.wordle.net) which is an emerging technology for most teachers in my school district is often used in my workshops to allow participants the opportunity to express themselves in a creative way while at the same time sharing personal information that allows their peers to have a better understanding of who they are.
Laureate, Education, Inc. (Producer). (2010). Diversity and globalism. [Web]. Retrieved from
http://sylvan.live.ecollege.com/ec/crs/default.learn?CourseID=4199715&Survey=1&47=3951732&ClientNodeID=984645&coursenav=1&bhcp=1
Thursday, July 29, 2010
EDUC 7108 - Module 4: Disruptive Technologies and Second Life
Philip Rosedale draws from his own personal experience expressing his desire to build and make things through a virtual world based on his imagination and creativity. He also wanted to apply the use of technology as means of inviting others into and share the world he created. He also sees virtual worlds as a way to organize, create, and share information across the web (Rosedale 2008).
Second life is a disruptive technology in that it extends beyond face-to-face interaction or interaction one may receive via basic communication such as e-mail, chatting, or low-end multimedia. Second life provides a virtual world based on the imagination and the desire or need to share information and/or real-world experiences with others across the web. Second life has replaced the standard way of gaming that originated with earlier systems such as ATARI and Nintendo.
With technology evolving at such a rapid pace, it’s difficult to predict when Second Life will be replaced by another technology. The social benefits of Second Life include the opportunity for collaboration among peers, real-world scenarios which could be used for classroom instruction and scenarios which promote critical thinking and problem-solving skills among students across virtual worlds.
Laureate, Inc. (2009). Disruptive technologies [Video]. Retrieved from http://sylvan.live.ecollege.com/ec/crs/default.learn?CourseID=4199715&Survey=1&47=3951732&ClientNodeID=984645&coursenav=1&bhcp=1
Rosedale, P. (2008). Second Life [Video]. Retrieved from http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html
Thursday, July 1, 2010
EDUC 7108 Module 2 - Emerging Technologies Tetrad
Enhances: What does this technology do that is new?
The digital camera provides instant digital photography to its users allowing you to immediately access images, post, share, and print from home or any photo processing lab, often with the click of a button. This device also allows for easy storage in large amounts.
Obsoletes: What does this technology replace?
This technology is quickly replacing disposable cameras and other cameras requiring film because it uses a small memory card to store images.
Retrieves/rekindles: What does this technology bring to mind (or retrieve) from the past?
This technology brings to mind the need to use photographs as a means of creating memories of family, friends, special events, and tracking historical events.
Reverses: What might replace this technology in the future, or what might it cause to occur?
Most mobile phones come with a camera feature. This feature has been improved over the years, and more people are creating these same memories, storing images, and printing them all from their mobile phone.
Thursday, June 17, 2010
EDUC 7108 - Module 1 - Emerged Technology
Skype meets societal needs in that allows the users to build a network of knowledge and a collaborative community. This technology would be even better if more schools had a greater understanding of its uses and the positive effects it has on the learning environment. Perhaps Skype should even consider an K12 Educational version of its application. Maybe this would keep the skeptics at bay!
Sources:
http://www.skype.com
Skype an Author Websites:
http://www.skypeanauthor.com/
http://skypeanauthor.wetpaint.com/page/Patricia+Newman
Wednesday, May 12, 2010
EDUC 7105 Module 5: New Technologies...
New Technologies....Where do I begin? There have been so many new technologies that I’ve introduce to teachers in my workplace, one being the use of Discovery Education’s United Streaming. When I first introduced about the tool, about 3 years ago, teachers seemed to be very excited and really wanted to incorporate the use streaming video in their lessons. However, once we paid for our subscription and launched the use of the product we encountered some resistance from other teachers. Of course I offered staff development, modeling the use of this new technology, how it helps with core curriculum, how to download and save files to play back later, etc. Attitudes went from excitement to “I don’t have time to search for videos for my class”; “I don’t have time to plan for this”. Needless to say I’ve had to do a series of these trainings, in which most of the same individuals attended. I can safely say now, the majority of our teachers do use United Streaming and are having some great results, there are still a few who’ve never set up an account or sought to use the resources it provides.
When I think about Keller’s ARCS model, motivation that I’ve used to encourage teachers were tactics that involved recognition for the use of technology in their classroom, or one-one assistance in which I served as a coach, assisting them in the planning process, offering the additional resources and extra time and attention until they felt confident with the use of the tool I’ve also groomed and trained teachers to teach others how to use the tool and share testimonials about their experiences and lessons they’ve successfully completed with the students using United Streaming.
Wednesday, March 31, 2010
EDUC 7105 - Module 2 - Cognitivism as a Learning Theory
Kapp, K. (2007, January 2). Out and About: discussion on educational schools of thought . Retrieved
from http://karlkapp.blogspot.com/2007/01/out-and-about-discussion-on-educational.html
Kerr, B. (2007, January 1). _isms as filters, not blinker. Retrieved from
http://billkerr2.blogspot.com/2007/01/isms-as-filter-not-blinker.html
Saettler, P. (2004). The evolution of American educational technology. Greenwich, CT: Information Age
Publishing. Chapter 10: Behaviorism and Educational Technology: 1950–1980, pp. 286−317.
Siemens, G. (2008, January 27). Learning and knowing in networks: Changing roles for educators and
designers. Paper presented to ITFORUM. Retrieved from http://it.coe.uga.edu/itforum/Paper105/Siemens.pdf
**For Module 2 I've responded to the following blogs: Carol Lee Tiffany Wilkinson
Wednesday, March 17, 2010
EDUC 7105 - Module 1 - Beliefs About How People Learn and The Purpose of Learning Theory in Educational Technology
For example Seimens makes note of Connectivism. He states that Connectivism is: …the integration of principles explored by chaos, network, complexity, and self organization…connections that enable us to learn more are more important than our current state of knowing….decisions are based on rapidly altering foundations” (Seimens 2008). This particular learning theory holds true when it comes to technology. Technology is constantly and ever-changing. The connections that we make often present real-world learning opportunities which we otherwise would not receive in a common textbook. Seimens also notes that Connectivism involves “…complex learning, rapid changing core, and diverse knowledge sources” (Seimens 2008). We as a society have established learning networks via social networking tools such as Facebook©, Twitter©, MySpace©, etc. This connectivity has also allowed for more collaboration through tools such as Wiki’s and Blogs.
Learning theories such as Behaviorism provides the learner with programmed, task oriented instruction. Saettler states that “A major impact of behaviorism on educational technology can be seen in the development of teaching machines and programmed instruction during the 1960s”(Saettler 2004). The behaviorism theory of learning is evident and impacts the environment of the learner through programs such as problem-based game simulations, webquests, and software that serves as an assessment tool to identify the level of mastery among learners.
Saettler, P. (2004). The evolution of American educational technology. Greenwich, CT: Information Age Publishing. Chapter 10: Behaviorism and Educational Technology: 1950–1980, pp. 286−317.
Siemens, G. (2008, January 27). Learning and knowing in networks: Changing roles for educators and designers. Paper presented to ITFORUM. Retrieved from http://it.coe.uga.edu/itforum/Paper105/Siemens.pdf
Siemens, G. (2006). Knowing knowledge. Lulu.com.
**Responded to the following Blogs:
Angela Finley - http://finleylearningtheory.blogspot.com/
Jane Dewitt - http://janedewitt.blogspot.com/